AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in Belarus Q3 2022
Discover how the top 5 boxing games performed in Belarus during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on a unified platform in Belarus exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
MMA Manager 2: Ultimate Fight experienced a fluctuating trend in weekly revenue, peaking at $60 in the week of July 25, and then stabilizing around $29 by the end of September. Weekly downloads saw a significant drop from 1K in early July to about 142 by the last week of September. Active users also showed a declining trend, starting at around 1K in early August and settling at approximately 398 by the end of the quarter.
EA SPORTS™ UFC® 2 maintained a relatively steady weekly revenue, oscillating between $13 and $45 throughout the quarter. The game's weekly downloads remained consistently above 1K, with a peak of 1.2K in the week of September 12. Active users hovered around 5K, peaking at 5.4K in early July and ending the quarter at 4.8K.
Boxing Star: Real Boxing Fight had a notable increase in weekly revenue in the week of August 22, reaching $49, before stabilizing around $21 by the end of September. Weekly downloads showed a slight upward trend, peaking at 137 in mid-August and stabilizing around 91 towards the end of the quarter. Active users increased from 175 in late June to a peak of 351 in mid-August, before stabilizing around 260 by the end of September.
Real Boxing: KO Fight Club saw a steady weekly revenue, consistently around $8 to $10. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 69 in mid-September. Active users showed a gradual increase, peaking at 96 in mid-September and ending the quarter at 72.
Real Boxing 2 had an interesting pattern of weekly downloads, with a significant peak of 1K in early September. Weekly revenue peaked at $17 in early August and saw a slight increase to $12 by the end of September. Active users saw a dramatic rise from 405 in late August to 1.7K in mid-September, before settling at 703 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.